![]() I didn’t do anything to the bones manually, it was all done by the program by default. I just created a basic model with the program and then followed a tutorial that showed how to export the model from character creator and import it to unreal engine. I didn’t add any custom bones, if that is what you mean. ![]() ![]() Do not delete any custom bones, Does your original skeleton have any custom bones that may have been over written ?, It is hard to say what the problem is without knowing how it was imported etc etc…
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